Installed everything following your order, now when compiling scripts, it shows next errors:Įrror game\npc\npc.ws(1436): 'isActive' is not a member of '&SWeatherBonus'Įrror local\w3ee - ability (43): 'isActive' is not a member of '&SWeatherBonus'Įrror local\w3ee - ability (46): 'isActive' is not a member of '&SWeatherBonus'Įrror local\w3ee - ability (50): 'isActive' is not a member of '&SWeatherBonus'Įrror local\w3ee - ability (53): 'isActive' is not a member of '&SWeatherBonus'Įrror local\w3ee - scaling (3586): I dont know any 'EWE_Fog'Įrror game\gui\popups\(167): 'addedBonusHerbs' is not a member of '&handle:W3Container'Įrror game\gui\popups\(169): 'addedBonusHerbs' is not a member of '&handle:W3Container' Therefore, if you choose not to use W3EE, you should still check out the document and download the user interface mods individually ("All Quest Objectives On Map","Friendly HUD","Immersive Cam", etc.). The included mods are not listed in this guide. This document shows what is included, what is compatible, and what is incompatible. W3EE is a complete gameplay overhaul that has a lot of other mods already included inside of it.
This guide uses a mod called "Witcher 3 - Enhanced Edition". For example, "modA" has a higher priority than "modB". When two mods conflict, the one that wins is the one with a name that comes first in alphabetical order. Within a section, the mods are also intended to be installed in the same order they appear. The sections are intended to be installed in order they appear below. It is up to you to know how powerful your computer is and respond accordingly. Whenever a mod is available in multiple sizes (4k, 2k, etc.), I always just list the largest option. Most of the time, it is safe to grab the newest version. Some mods might have newer versions available. I listed the names of every file I used under each mod link. However, if you follow this guide exactly, you won't actually need it, because everything you need to merge can be downloaded.
Normally, most users will need to learn how to use Script Merger. The mod tools should also increase the rate at which quality mods are. For now, I recommend installing mods manually. These mod tools should make the modding process much easier for those interested in creating custom content for The Witcher 3. I am working on a solution to this problem, but it is not ready for release yet. Most of the sections work fine by themselves, so you don't need to commit to following the entire guide just pick and choose the parts you want.Ĭurrently, there is no mod manager that can adequately manage The Witcher 3. Because of this, I divided it up into smaller sections. This guide contains more than a hundred mods. This is a guide on how to improve The Witcher 3 using mods.